

Right-click in the Content Browser and select to create a new Blueprint Class. Here we will create a new Paper 2D Character Blueprint and set up the character.

Our project is now set up and we can begin setting up the Top Down Character. This will slow down the playback speed of both Flipbook Animations. (Optional) Open the Idle Flipbook and in the details panel set Frames Per Second to 3.0.Īlso set the Run Flipbook Frames Per Second to 8.0. This will automatically create two Flipbooks based on the sprite sheet for us. Right-click on the SoldierSprites asset and select create Flipbooks. For more information on how to set up assets for importing, see the Paper 2D Import Options documentation.
