


One of the many things I want to do someday is assign some of the breast tissue to the breathe_trans in varying amounts and see if it at least makes them rise and fall with the breathing (this is a rather realistic event). However, I don't think that that particular mesh is actually used in the game, but rather the seperate top and bottom meshes are used. One of the exceptions to this is the afBodyNaked mesh, which has some vertices underneath the breast area assigned to breathe_trans. While this joint is defined in the GMDC and the CRES, and is referenced by many sims2 animations, it is generally not assigned to a bone in the GMDC the way the *_hair bones are. One of the particular non-normal joints I am referencing is the one called "breathe_trans". Normal, in this context, is a jointed movement, such as you see between the upper and lower arms, for example. There are joints in the normal Sims2 skeleton that do not function as normal animation movement joints. Their nature is generally more applicable to an unrestrained pendulum, which is not the usual state for the female breast (even granny's aren't as loose and floppy as hair).

I'm not at all certain that any of the _hair movements are particularly desirable for breast animations.
